Op.Pepper | Interface Animation

Op.Pepper in action.

Specifications

2025 | Study Assignment

Projection Animation, Full HD (1080x1920)
Theme: Wandering behaviour by elderly living with dementia.
Special thanks: Envida Grubbeveld, Tom Luyten and Gaston Jamin.
Blender 3D, Touchdesigner, Arduino

Together with Envida’s residential care center Grubbeveld, I developed the Op.Pepper assistance dog system for older adults living with dementia.

During the Interfacing Tomorrow minor at CMD at ZUYD University of Applied Sciences in Maastricht, I spent ten weeks immersing myself in researching a single problem faced by elderly people with dementia, with the goal of developing an interface to help address this issue. I chose the issue of “wandering behavior.”

Through several visits to the residential care center, I gradually got to know the elderly residents and their needs. So I decided to develop an assistance dog that is available virtually 24/7 to accompany the elderly. After several playtests, an interface was created that offers three activities the elderly can perform with the dog. Using an Arduino and TouchDesigner, a projector was controlled to display the dog on a wall.

Watch an overview of the interface

The dog is able to do three different activities: petting, giving a bone and tossing a ball.

The “buttons” on the interface correspond with these activities:
a piece of fake coat represents dog hair; by petting it, a button underneath gives of a signal to activate a response. The same thing happens with tossing a ball: by rotating a tennis ball on the interface, a reaction by the dog is being initiated. Pressing the bone gives the virtual dog a bone too.

However, the specific reaction of the dog differs each time.
Every activity consists of four different reaction outcomes. Most of the time, the dog reacts “neutral” or “happy”, but it is also possible that the dog doesn’t want to play at a certain point. These scenarios are all initiated by a probability system within Touchdesigner, developed in collaboration with my teacher Tom Luyten. These so called “fuzzy interactions” suggest the dog actually responds naturally, making the whole interface less alienating for the elderly people, given they did not grow up with these type of technologies.

It was absolutely heartwarming seeing the interface in action. It motivated me to use the power of animation for these kind of issues in the future again.

Different kinds of research have been adopted. Elimination schemes helped get an overview of the Activities and the Breed of the dog. (Above: elimination scheme of activities, filled in by one participant. Under left: back of an activity card. Under right: front of the corresponding card.)

Touchdesigner has been used as a bridge between the interface and the projection of the dog.

Text: Thorsten Sassen

Updated on 05/30/2026 10:43.